I’m Arthur Kuylaars, a programmer with 7 years of experience in the craft. I currently live in The Netherlands where I’m a 4th-year student following International Game Architecture and Design (IGAD) at Breda University of Applied Sciences (previously known as NHTV).
I have the most experience and interest in engine programming, I like to create backend systems that power the experience of the end-user. I also like doing work on the networking and gameplay of games. Although I most enjoy those categories I do have some experience with AI and Graphics (OpenGL) as well.
Why should you hire me? I’m a flexible programmer that has experience in many game development roles. I work well within a team of any size but can also work to create amazing things as an individual. I’m eager to learn new technologies and techniques in the craft of programming.
- Created & designed the core engine systems and architecture (physics, multithreading, entity-component-system, world management, resource management, etc.)
- Created optimized & flexible voxel particle system
- Managed and ported 3rd party libraries for PS4 support
- Created json serializer and multi-platform filesystem (Windows, PS4)
Engine & Frameworks
Unreal Engine 4
Engines & Frameworks
Production & QA
If you want to contact me regarding job opportunities, internship or any other question you can leave me a message through my contact form. Alternatively you can send me an email directly using the address below.
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