Hi there, I'm Arthur Kuylaars

I'm a programmer, and I make { } games

About Me

I’m Arthur Kuylaars, a programmer with 7 years of experience in the craft. I currently live in The Netherlands where I’m a 4th-year student following International Game Architecture and Design (IGAD) at Breda University of Applied Sciences (previously known as NHTV).

I have the most experience and interest in engine programming, I like to create backend systems that power the experience of the end-user. I also like doing work on the networking and gameplay of games. Although I most enjoy those categories I do have some experience with AI and Graphics (OpenGL) as well.

Why should you hire me? I’m a flexible programmer that has experience in many game development roles. I work well within a team of any size but can also work to create amazing things as an individual. I’m eager to learn new technologies and techniques in the craft of programming.

Highlighted Projects

Bit-Buster

Custom Engine
C++
University | Year 2

Lead Engine Programmer

4 - 26 Students

Sep. 2018 – Jun. 2019

  • Created & designed the core engine systems and architecture (physics, multithreading, entity-component-system, world management, resource management, etc.)
  • Created optimized & flexible voxel particle system
  • Managed and ported 3rd party libraries for PS4 support
  • Created json serializer and multi-platform filesystem (Windows, PS4)

P.A.I.N.T.

Unreal Engine 4
C++
University | Year 3

Network / Generalist programmer

22 - 28 Students

Sep. 2019 – Jun. 2020

  • Responsible for the development of multiplayer sessions
  • Developed leaderboard and score system
  • Responsible for profiling and optimization of certain performance bottlenecks
  • Created interface between backend UE4 OSS (Online Sub System) and blueprints

Battleships

Custom Framework
C++
University | Year 1

Network & Gameplay Programmer

3 Students

Feb. 2018 – Apr. 2018

  • Created and used a game framework for the Raspberry Pi
  • Created a custom network system with RakNet that uses a listen server setup and supports RPC’s through gameplay components
  • Created projectile movement and sinking ship sequence

Ghost Fish

Unreal Engine 4
C++
University | Year 1

Gameplay Programmer

4 - 8 Students

May 2018 – Jul. 2018

  • Created player controller
  • Implemented most gameplay mechanics
  • Created enemy AI
  • Created a vision cone that generates its own mesh

Skills

Languages

C++
C#
Java
Swift
Javascript
PHP

Engine & Frameworks

Unity
Unreal Engine
SFML
RakNet

Platforms

Windows
PS4
Android
iOS
Raspberry Pi

Production

Jira
Trello
Jenkins
Perforce
Git

Skills

C++

C#

Java

Swift

Javascript

PHP

Programming

Unreal Engine 4

Unity

SFML

RakNet

Engines & Frameworks

Windows

PS4

Raspberry Pi

Android

iOS

Platforms

Perforce

Git

Source control

Jira

Trello

Jenkins

Production & QA

Contact Me

If you want to contact me regarding job opportunities, internship or any other question you can leave me a message through my contact form. Alternatively you can send me an email directly using the address below. 

Email: info@arthurcodes.com

Leave a message

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